Indie Dev – Week 5 and 6 Progress

13th March to 27th March

This week I have decided to go away from the course a little to try and add some of the key features of my own game.

I have started off trying to implement some enemy AI. Using this tutorial:

Setting up a simple AI Controller in Unreal Engine – JAY VERSLUIS

I have managed to make a simple zombie AI which follows the player. I have added an attack feature which triggers based on a ticking range check function when the zombie has a target. I have also added a basic player health/death system where each hit does a set amount of damage and once the player health reaches 0 the game ends. I would like to adjust this so that instead of ending the game the player respawns at a set point in the world.


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