Category: Uncategorized
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2D Game Project – Game Link, Testing Results, Final Thoughts
Testing After deciding to do testing in two different groups I began tests with 5 participants. The idea was that I could use the feedback from the first group to make some small adjustments to gameplay and gather feedback from the second group to see if the adjustments had been effective. In the first group […]
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2D Game Project – Adding Character Select and Game Over Screens
With the bulk of the main gameplay finished it was time to add some menus. I wanted to have a “Start” screen and a “Game Over” screen with a button to return you to the Start screen. I also decided that I would like to have a character select option on the Start screen which […]
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2D Game Project – Adding Enemies
My first attempt at adding enemies to the game involved creating a simple physics group which I spawn enemies from. Their position is updated every frame by getting the normalized directional vector to the player and then multiplying it by a movement speed variable which is added to their position. This results in them chasing […]
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2D Game Project – Setting Up Camera
To begin this project, I have decided to set up the camera and map scrolling. I chose to start here because it seems like quite a difficult thing to implement without having any previous knowledge of Phaser so I will likely learn a lot quite quickly. I have decided on a 3200x3200px map image and […]
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2D Game Project – Planning
For my 2D game project I have decided to create a round-based survival game where the player controls a wizard who has to beat increasingly difficult waves of zombie gargoyles. The player will have spells which they can cast to attack and kill the enemies. These will be cast using a resource, such as mana […]